000 · Ancient Wisdom / Modern Tools

Origin Story

Consciounaut

One who explores conscious experience directly using tools and traditions of science, religion, and culture.

AnWiMoTo is designed to help you discover glitches in your default programming and to develop a system that helps you meet your goals in life. The program happens in real life. The player chooses the outcome.

This simple version of our online system is inspired by the earliest form of interactive media we ever loved: a real-life Choose Your Own Adventure. Easy / Hard.

Someone who explores inner space through the mind — personal practices, spiritual disciplines, scientific research, psychological concepts, new technologies — to examine their own conscious experience and perceptions.

This kind of exploration focuses on expanding awareness and understanding of the self at a deeper level. Who we are, our gift, and how to grow into the best version of ourselves — as we intentionally examine our own conscious experience.

AnWiMoTo is an experiential method of self-actualization. It helps you find out who you really are, what you are built to do, and how to develop your own programming. Based on your own lived experience, discover what promotes physical, mental, emotional, intuitive, and social health — and level up conscious awareness at the same time.

It is a hefty goal, but we love tackling supposedly impossible goals.

Health you level in real life

  • Physical
  • Mental
  • Emotional
  • Intuitive
  • Social

The RPG

Three metrics. Played in real life.

AnWiMoTo is short for Ancient Wisdom & Modern Tools. It is an RPG you play in real life to discover your default strengths and weaknesses.

  1. 01 · Type and attributes

    Player

    Keirsey first — Artisan, Guardian, Idealist, Rational. Then the MBTI role variant inside that class. Sixteen letters as a footnote, not the map.

  2. 02 · Gifts and glitches

    Playstyle

    Enneagram: gift and glitch, then a wing, then integration and disintegration. Nine types from two rings. Arrows are weather, not identity.

  3. 03 · Altitude, not XP

    Gamerphase

    Ken Wilber: types are not stages. The spiral is altitude — transcend and include — not experience points. Maslow on the inside, Graves on the map.

After you discover your character attributes and abilities, you verify the self-assessment and find what kind of adventure and action will let you exit NPC mode — like Neo from the Matrix — and pick up the controller of your own consciousness.

The basic hope

Figure out who is driving. Then pick up the controller.

The origin story points at a video for the hope of this project. Here that hope is The Ghost and the Machine — science’s tangible, religion’s intangible, one player.

The ghost and the machine

Shall we play a game?

First metric: character class. Four Keirsey preferences — words, then deeds. Lock a working map. Then verify it in life.